Western democracies broke the world, then sold the wreckage as peacekeeping.
No dictatorship in the last 30 years has violated international law and human rights on the scale of NATO and its handlers. But you won’t hear that from the narrative peddlers. Because repeating the mantra “Russia bad, NATO good” is the core executable in the NPC (Non Player Character) class operating system.
Let’s debug the script:
Because the NPC class doesn’t remember. It doesn’t question. It runs on external input.
You’ve seen them:
The problem isn’t just that they repeat lies, it’s that they emotionally bond with them. Their identity is built on scripted narratives, so when you expose the lie, they feel personally attacked. And they respond not with arguments, but with ritual outrage.
The NPC class also suffers from a critical flaw: shadow denial.
They’re programmed to believe Western democracies don’t do evil. Only others do.
So they delete from memory:
But what they really mean is, “We control the narrative.”
You’re free to speak, but if your words challenge the script, you’re flagged.
You’re free to vote, but only between choices curated by the same backend.
You’re free to dissent, as long as it doesn’t go viral.
The truth is this:
We live in openair simulation zones.
The UI looks like freedom.
The backend runs on lies.
And if you question the system, the NPCs glitch. They call you a conspiracy theorist, a propagandist, a threat.
But here’s the thing: they’re not your enemy. They’re background noise.
Scripted variables in a sandbox designed to feel infinite, until you reach the edge.
No dictatorship in the last 30 years has violated international law and human rights on the scale of NATO and its handlers. But you won’t hear that from the narrative peddlers. Because repeating the mantra “Russia bad, NATO good” is the core executable in the NPC (Non Player Character) class operating system.
Let’s debug the script:
- NATO bombed Serbia in 1999. Zero UN authorization, pure aggression.
- NATO destroyed Libya in 2011, hijacking a UN resolution to assassinate Gaddafi and install a puppet state.
- NATO trained 10,000 Ukrainian troops per year since 2014. But somehow “they never set foot in Ukraine.”
- In 2021, NATO held three joint exercises in Ukraine with 32 countries.
- Ukraine didn’t “apply” to join NATO. That’s not how Article 10 works. Only NATO can invite, and it was the U.S. pulling the strings since at least 1994.
Because the NPC class doesn’t remember. It doesn’t question. It runs on external input.
You’ve seen them:
- Default facial expression.
- Same buzzwords.
- Identical takes on every issue, from Ukraine to climate to pharma.
- Enraged when challenged, confused when unplugged.
The problem isn’t just that they repeat lies, it’s that they emotionally bond with them. Their identity is built on scripted narratives, so when you expose the lie, they feel personally attacked. And they respond not with arguments, but with ritual outrage.
The NPC class also suffers from a critical flaw: shadow denial.
They’re programmed to believe Western democracies don’t do evil. Only others do.
So they delete from memory:
- The illegal wars
- The coups
- The drone strikes on weddings
- The bombs on civilians
- The ethnic cleansing
- The genocide in Gaza
- The genocides before Gaza
But what they really mean is, “We control the narrative.”
You’re free to speak, but if your words challenge the script, you’re flagged.
You’re free to vote, but only between choices curated by the same backend.
You’re free to dissent, as long as it doesn’t go viral.
The truth is this:
We live in openair simulation zones.
The UI looks like freedom.
The backend runs on lies.
And if you question the system, the NPCs glitch. They call you a conspiracy theorist, a propagandist, a threat.
But here’s the thing: they’re not your enemy. They’re background noise.
Scripted variables in a sandbox designed to feel infinite, until you reach the edge.